Funtactix

War Stories: Managing a Successful Game Company Through Global Conflict and Unrest

With offices in 3 cities and development partners around the world, Funtactix often finds itself brushing up against all sorts of fiery geopolitical conflicts. To everyone’s surprise, the majority have nothing to do with our flagship office in Israel. Ukraine – Suitcases full of Cash For a recent title, Funtactix vetted and engaged an awesome […]

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Hot Tub Time Machine!!

When’s the last time you saw Chevy Chase on a game icon? FTX Games just released its latest game on iOS, Android, and Facebook – Hot Tub Time Machine: Tap That! Released in partnership with MGM Studios and Paramount Pictures. I haven’t laughed this hard playing a video game since Leisure Suit Larry 6. Check it out!

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Funtactix Releases “The League” Fantasy Football with Rivalry Games, Fox, and FXX

Funtactix just announced the release of The League on iOS and Android. The game is based on the hit comedy celebrating its 6th season on the air with a long-awaited  official fantasy football game. This game is published by Funtactix, and developed by Rivalry Games. The game was released in partnership with FXX and Fox Digital Entertainment.

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The Map of Panem: Making History

One of the most rewarding aspects of working at Funtactix has been taking the vision of talented authors and directors (like Bad Robot, Suzanne Collins, and GoreVerbinski), and helping them bring that universe to games. Often this requires new technology. Often this requires effective business and interpersonal negotiation Often this requires putting together an awesome

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Tools to Span 10 Time Zones

With Funtactix game studios stretching from Tel Aviv to Los Angeles, and a network of production partners across the globe, there is someone working on Funtactix game 24 hours a day, 7 days a week. Our distributed work environment has allowed us to recruit the best talent in the world but we’ve had to become

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Predictions from the Past

The Israeli Video Games Industry, Then and Now I recently came back from GameIS 2013: the annual Israeli Video Games Industry conference, where I participated in an awesome panel with Jesse Sutton, Patrick Pligersdorffer, and Guy Ben Dov on managing game studios. The conference reminded me that 5 years prior, in 2008, I had keynoted

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Adventures in 3D Printing

…Bringing film characters into games and back out again… At Funtactix, all of our in-game player characters and movie characters (NPCs) are fully modeled in glorious 3D. This art pipeline decision is what enables us to bring characters to life across a range of platforms, at any resolution and at any angle. It also lets

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