Talks Prior to 2016
Colombia 3.0 2015
Movie Based Games
Bogota, Colombia
Verizon Venture Forum 2015
Unleashing Game Technology on Unsuspecting Industries
New York, New York
Internet Cowboys 2015
The Cutting Edge
Jackson, Wyoming
Chicago Video Game Law Summit 2015
The Business of Video Games
Chicago, Illinois
Northeastern Illinois University 2014
In Pursuit of the Coolest Job in the World
Chicago, Illinois
GameIS 2013
Managing Video Game Studios
Tel Aviv, Israel
DLD Tel Aviv 2013
Video Game Production and Outsourcing
Tel Aviv, Israel
NYU 2013
The Business of Movie-Based Games
New York, New York
[A] List Summit 2013
Create Fans, Not Users
New York, New York
Digital Hollywood 2013
Social, Tablet & Smart Phone Gaming
Los Angeles, California
SponsorPay Executive Roundtable 2012
Mobile Brand Advertising
New York, New York
Digital Hollywood 2012
Advertising and Micro-Commerce, Games and Game Networks
Los Angeles, California
Mobile Gaming Summit 2012
Social Games on Mobile
New York, New York
DLD Tel Aviv 2012
The Global Gaming Industry
Tel Aviv, Israel
New York Games Conference 2012
Madison Avenue Got Game! Creating Successful In-Game Campaigns
New York, New York
Amsterdam Got Game 2012
Social Games – Fad or Future
Amsterdam, Netherlands
Com.vention New York 2012
Silicon Wadi in Silicon Alley
New York, New York
MassDigi Games Challenge 2012
2012 and Beyond: The Next 1-2 Years in Gaming
Boston, Massachusetts
HTIA Conference 2011
Gaming – What’s Next in Social Media
Jerusalem, Israel
DLD 2011
A Brief History of Virtual Goods
Athens, Greece
GAMEIS 2008
(Keynote) Opportunities and Imperatives for the Israeli Games Industry
Herzliya, Israel
Gamefest 2007
DirectX 10 and 10.1
Seattle, Washington
Game Developer Conference 2007
Rapid-Fire Game Material Systems
San Francisco, California
Gamefest Unplugged UK 2007
Rapid-Fire Game Material Systems
London, UK
Gamefest 2006
Advanced DirectX 10: Getting the Most from Your Game
Seattle, Washington
WinHEC 2006
DirectX Graphics: DirectX 10 and Beyond
Seattle, Washington
Comvention 2006
(Keynote) Suspending Disbelief: Game Technology Trends & Imperatives for Israel
Tel Aviv, Israel
Game Developers Conference 2006
Ritual Entertainment: Next-Gen Visual Effects on DX10
San Jose, California
Develop Conference 2006
Get Ready for DirectX 10
Brighton, UK
Score 4.6/5, 2nd Highest speaker score at the event
ATI 3D Developer Day 2006
DirectX 10 Overview
San Francisco, California
Meltdown 2005
Intro to Real-Time Global Illumination
Seattle, Washington
Score 3.8/4 = Highest speaker score at the event
Professional Developers Conference 2005
Real Time Graphics Applications in DirectX
Los Angeles, California
Game Developers Conference 2005
Precomputed Radiance Transfer for Game Artists
San Francisco, California
University of Illinois 2005
The Future of Video Game Graphics on Windows
Urbana, Illinois
University of Southern California 2005
Making the Best Games Look Better
Los Angeles, California
SIGGRAPH 2004
Introduction to HLSL
Los Angeles, California
ISTC 1999
3D Studio Max: 3D Modeling & Character Animation
Oakbrook, Illinois